Review: Star Wars: The Old Republic Free To Play 1.5
Expansion
By: Christopher “Synther” Wilson
Oh, SWTOR, we all want to love you. And I do mean love you. We want to hug you and slowly grind on you as
we cuddle and watch the original Star Wars movies, not the Attack of the Clones
trilogy abomination or the Han Solo Shot First raping that George Lucas forced
on us. We want to love you. Tell us
you’re our father…
Unfortunately, Star Wars: The Old Republic has been full
of promises and more than a bit lean on delivering. The game promised to be full of story
content, frequent updates, and end game action.
What’s been actually delivered has been received by most fans as lack
luster.
I, however, am not one of those fans. Unlike most of the plebes in the gaming
community, I have realistic expectations for a game. Most have wanted to compare the game to World
of Warcraft, let alone claim that the game will be a WoW killer. This didn’t happen and it is mostly due to
the players wholly unrealistic expectations on a game that is only a year old.
It is simply unrealistic to expect any game that is only
a year old to kill a game that literally has over five years of content and
updates. SWTOR actually almost pulled it
off, though. However, the numbers that
have been claimed over the last year are highly suspect. I’ve had a lot of questions on how Electronic
Arts/Bioware can claim that 2.5 million copies were sold at launch, but then EA
only claims that, at its height, SWTOR had a maximum of 1.7 million
subscribers. If that is the case, then
there are literally 800,000 people that bought the game and never installed it,
since the game came with one month of free service. Or is EA not claiming the free month? If that is the case, then surely their
subscriber numbers must look better than that, or at least different. Or are they simply inflating numbers to
appeal to the investors?
In any case, their numbers are highly suspect and
somewhere in between the confusion and the truth lies why we are at the point
we’re at now. The truth is that with the
current gaming market, there is no more room for the monthly subscription based
model. There are simply too many triple
A games coming out that are free to play for a subscription based model to
survive. Even World of Warcraft, the king
of kings, is seeing the crunch in the model with dwindling numbers of subscribers. Though, they have a LONG dwindle before
Blizzard needs to worry about a “need” to go Free-To-Play.
The biggest problem with MMOs, and really the overall
industry in general (this can be said for Origin vs. Steam as well), is that
they continually try to reinvent the wheel.
SWTOR is absolutely no exception to this. Rather than follow the defacto leader of the
“Freemium” movement, Turbine, they’ve opted to once again come up with a whole
new plan. And it honestly doesn’t make
any sense.
This is confusing, in and of, itself. The real problem then comes down to the fact
that come November 15th, Free-to-Play and HK-51, launch day…they
fail to give most of these people the Cartel Points that were promised. Not only that, but it looks like you have to
actually subscribe another month on their website in order to actually gain the
points that you already earned! Absolute
failure on EA/Bioware’s part.
This may or may not be fixed in the sudden repair patch
that is planned for the morning of November 16th. Only time will tell. But, honestly, for me it caused me to grind
my teeth to little nubs to find out that my subscription time accounted to
exactly zero Cartel Points. Not only
that, but checking the forums, another player had been subscribed since launch day, only to find out that his
Cartel Point balance was zero.
Considering that the Cartel Store and the whole transition had been
available on the test servers for almost a month makes me wonder what the hell
was going on. Hey, EA/Bioware, are you
guys actually paying attention?
After months of talking about the Free-to-Play option, it
finally comes out, and, it appears, we’re going to be nickel and dimed to
death. Literally. You want the option to not show your
helmet? Pay Cartel Points. You want the option to match your uniform
colors? Pay Cartel Points. You want access to the Guild Bank you already
set up? Pay Cartel Points. Enjoy.
Please point your fangs in the direction that is deserved.
In addition, there are limitations to how many PvP
matches you play per week. However,
there’s been no additional PvP matches added and you still can’t pick which
ones you want to do. So, I hope you love playing Hutt Ball for
three weeks running, because that’s a possibility.
Don’t get me wrong, I do like Star Wars The Old
Republic. It’s a game that has a lot of
potential. Why they chose to not look at
Turbine’s proven method with Lord of the Rings Online and Dungeons and Dragons
Online, I’ll never understand. This
confusion can be said for many games, which I’ll leave out. The biggest problem with these companies
seems to be that they don’t follow the ideas that came before them. They all act like they’re the first ones to
ever do anything. And they all end up
failing at the beginning, then having to patch it over and make it up in the
end. This goes from MMO launch to MMO
converting to F2P. The MMO launches and
says, “DERP! HEY! WE CAN DO IT WITH TWO SERVERS! DERPA HERP!”
On launch day, it crashes terribly and they look at everyone else doing
the same thing and say, “Ohhhh….we need more servers.”
The same thing
happens with F2P transition. It’ll work
out for SWTOR. Evenutally. You’re going to get boned in the meantime
though. And that sucks.
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